FACT SHEET

Developer:
Província Studio
Based in Goiânia, Brazil

Release date:
2021

Platforms:
PC/Mac

Website:
http://www.provincia.network/joshjourney

DESCRIPTION

Josh Journey: Darkness Totems is a hand drawn beat’em up game about four brave heroes, that use their skills to defeat the Nightmare Monsters using special combo attacks in a co-op gameplay.
Josh, the Swordsman, uses the wind element. He has great dexterity, favoring quick, decisive strikes and the ability to quickly navigate his environment. He is particularly capable in aerial combat.
Melina, the Sorceress, uses the water element. She is a slight twist on the arcanist archetype, having impressive, long-ranged projectiles and diminishing her foe’s capacities. She adds to that powerful crowd control capacities, and optional support powers.
Farquol, the Nomad, uses the earth element. He is a tough hero who is part of a mystical and tribal community. His strikes, however, tend to be slower and harder to hit, packing a larger wallop as a counterpoint.
Z.O.Z., the Multitask Robot, uses the fire element. He presents a wide range of skills, such as explosive long-distance projectiles and bombs, that sways between violent means and the smart usage of props and hazards.

STORY

Unveil the Power of 4 Brave Heroes in a Hand-Drawn Couch Co-Op Journey Against the Nightmarish Invasion!

The Province World is infested by the nightmare monsters from the Dream World. The Darkness Shadow, the entity that controls the Dark Side of Dreams, are sending his creatures and implanting Darkness Totems to control the four main provinces: Wind, Water, Desert and Industrial. The main objective of our heroes are to fight against these evil forces, destroying the Totems to bring again the peace and harmony to their World.

Each hero in Josh Journey has unique skills, to attack face to face, using sword or hammer, or to attack from distance, using magic or gunfire. You can choose between four heroes during a local gameplay with your friends!

FEATURES

Swap Heroes quickly during gameplay, providing Massive Combos in battle!

– All characters with traditional 2D Hand-Drawn Animation!

– Build Ability Board to make special attacks during the battles.

– Explore beautiful and big environments with great parallax in different provinces, like
Wind, Water, Desert and Industrial.

– A huge cast of Cute and Creepy Enemies with different behaviors and attacks.

– Epic battles with Big Bosses.

VIDEOS

IMAGES

IMAGES

POSTER

GIFS

ABOUT THE DEVS

Who are these guys anyway?

Provincia is a studio specialized in illustration and animation from Brazil created by brothers Guilherme & Iuri Araújo. They´ve participated of the International Summer School Program in Character Animation in GOBELINS, l’école de l’image, Paris/France (2012).

The duo offers services in Concept Art, Character Design, Background Design, Storyboard and 2D Animation. They illustrate for newspapers, magazines and books as well.

Besides, Provincia Studio produces independent projects like games and animated short films that participates in many festivals and events over the world like Anima Mundi (SP/RJ – Brazil), Encounters (Bristol – United Kingdom), ANNY Animation Nights (USA) and Short Film Corner/Cannes Festival (France) with awards on Berlin Short Film Festival (Germany), LAFA (Los Angeles Film Awards) and US Hollywood Int´l Golden Film Awards.

Funbites Game Studio is an indie game development studio with experience in casual games and serious games. In a short time of experience and facing the challenges of developing independent games, the studio already has awards (Sebrae, Ministry of Communications, Itaú Cultural and SBGames) and national recognition.

CREDITS

Iuri Araújo
Co-Director, Lead Animator and Writer

Guilherme Araújo
Co-Director and Lead Artist

Graciano Godoy
Lead Game Programmer

Lucas de Alcântara
FX Artist and Level Designer

João Neto Bertolino (Funbites Game Studio)
Senior Programmer and Game Designer

Gustavo Camargo (Funbites Game Studio)
UI Artist

Bullas (Funbites Game Studio)
UI Programmer

Mateus Farias
Technical Game Designer

Leonardo Medeiros
Programmer

Raphael Rodrigues Silva
Programmer

Micael Vieira Bispo
Executive Producer

Paulo de Castro
Marketing

André Luiz Machado
Music Composer

Mauricio Ruiz
Sound Designer and Implementation

Rogério Bicalho
Recording, Mixing and Mastering Engineer

Daniele Nastri
Voice

Beatriz Pavan
Spinet and Hurdy-Gurdy

Jefferson Leite
Fiddles and Viola

Cristiane Carvalho
Alto, tenor and bass recorders, voice flute and bagpipe

Leonardo Caire
Percussion: Daf drum, alfaia, castanets, tambourine, vibraslaps, woodblocks, temple blocks, djembé, mini gongs, triangle, sleigh bells and other percussion toys

Lucas Pelegrineti (Freelancer)
Animator

Ivanildo Soares (Freelancer)
Animator

João Henrique de Jesus Gomes (Freelancer)
Environment Artist

Marcio Freitas (Freelancer)
Environment Artist

Thiago Baltar (Freelancer)
Environment Artist

Stéfano Falcão (Drummond e Neumayr Advocacia)
Legal Advice

ADDITIONAL INFORMATION

JOURNALISTS LOOK ‘ERE!

  • If you would like to know anything about the game, request a preview code, interview us, video or whatever… Then please don’t hesitate to contact us at the email address below.